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@nathblade16 nathblade16 commented Aug 7, 2025

fixes monkey mart

Summary by CodeRabbit

  • New Features

    • Introduced a robust resource loader for the web-based MonkeyMart game, supporting progress tracking, error handling, and persistent storage.
    • Added a project configuration archive and supporting metadata for segmented file storage and retrieval.
  • Improvements

    • Enhanced loading experience with a progress bar and splash screen during game startup.
    • Enabled compatibility with both WebAssembly and asm.js engines, with automatic detection and loading.

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coderabbitai bot commented Aug 7, 2025

Walkthrough

Three new files were added to support web-based loading and configuration for the MonkeyMart game. These include a JSON archive manifest (archive_files.json), a comprehensive project configuration file (game.projectc0), and a complex JavaScript loader module (dmloader.js) that manages resource downloading, engine instantiation, progress reporting, and persistent storage.

Changes

Cohort / File(s) Change Summary
Archive Metadata
static/_app/tools/monkeymart/archive/archive_files.json
Introduced a JSON file describing the segmented structure and metadata of game archive files, listing file names, sizes, and segment offsets for use in segmented loading.
Project Configuration
static/_app/tools/monkeymart/archive/game.projectc0
Added a detailed project configuration file for MonkeyMart v2.1, specifying settings for rendering, physics, platform targets, analytics, and other engine parameters.
Web Loader and Resource Management
static/_app/tools/monkeymart/dmloader.js
Added a new JavaScript module implementing robust asynchronous downloading, progress UI, error handling, engine (WASM/asm.js) loading, archive assembly, persistent storage sync, and application startup logic for web deployment.

Sequence Diagram(s)

sequenceDiagram
    participant User
    participant Browser
    participant dmloader.js
    participant GameArchiveLoader
    participant EngineLoader
    participant Module

    User->>Browser: Loads game page
    Browser->>dmloader.js: Loads dmloader.js script
    dmloader.js->>GameArchiveLoader: Load archive_files.json
    GameArchiveLoader->>GameArchiveLoader: Download archive pieces concurrently
    GameArchiveLoader->>dmloader.js: Notify on file/piece loaded
    dmloader.js->>Progress: Update progress UI
    GameArchiveLoader->>dmloader.js: Notify when archive is loaded
    dmloader.js->>EngineLoader: Load engine (WASM/asm.js)
    EngineLoader->>dmloader.js: Notify engine loaded
    dmloader.js->>Module: Preload files, sync persistent storage
    Module->>Module: Run game main entry point
Loading

Estimated code review effort

🎯 4 (Complex) | ⏱️ ~40 minutes

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Deploying edutools-testing with  Cloudflare Pages  Cloudflare Pages

Latest commit: e97753f
Status: ✅  Deploy successful!
Preview URL: https://fd848d3f.edutools-testing.pages.dev
Branch Preview URL: https://main.edutools-testing.pages.dev

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Beta build (https://educationaltools-beta.github.io) looks good

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Actionable comments posted: 5

📜 Review details

Configuration used: .coderabbit.yaml
Review profile: CHILL
Plan: Pro

📥 Commits

Reviewing files that changed from the base of the PR and between 228f786 and e97753f.

⛔ Files ignored due to path filters (6)
  • static/_app/tools/monkeymart/MonkeyMart.wasm is excluded by !**/*.wasm
  • static/_app/tools/monkeymart/bg_loading.png is excluded by !**/*.png
  • static/_app/tools/monkeymart/load_bar_bg.png is excluded by !**/*.png
  • static/_app/tools/monkeymart/load_bar_fg.png is excluded by !**/*.png
  • static/_app/tools/monkeymart/resources.zip is excluded by !**/*.zip
  • static/_app/tools/monkeymart/rocket-loader.min.js is excluded by !**/*.min.js
📒 Files selected for processing (3)
  • static/_app/tools/monkeymart/archive/archive_files.json (1 hunks)
  • static/_app/tools/monkeymart/archive/game.projectc0 (1 hunks)
  • static/_app/tools/monkeymart/dmloader.js (1 hunks)
🧰 Additional context used
📓 Path-based instructions (1)
**/*.*

⚙️ CodeRabbit Configuration File

**/*.*: Do not correct spelling errors or grammar mistakes.

Files:

  • static/_app/tools/monkeymart/archive/game.projectc0
  • static/_app/tools/monkeymart/dmloader.js
  • static/_app/tools/monkeymart/archive/archive_files.json
🪛 Gitleaks (8.27.2)
static/_app/tools/monkeymart/archive/game.projectc0

211-211: Detected a Generic API Key, potentially exposing access to various services and sensitive operations.

(generic-api-key)


212-212: Detected a Generic API Key, potentially exposing access to various services and sensitive operations.

(generic-api-key)

🪛 Biome (2.1.2)
static/_app/tools/monkeymart/dmloader.js

[error] 13-13: "responseType" is not a valid typeof value.

(lint/correctness/useValidTypeof)

⏰ Context from checks skipped due to timeout of 90000ms. You can increase the timeout in your CodeRabbit configuration to a maximum of 15 minutes (900000ms). (1)
  • GitHub Check: build
🔇 Additional comments (1)
static/_app/tools/monkeymart/archive/archive_files.json (1)

1-1: LGTM!

The JSON archive manifest is properly structured with appropriate file metadata for segmented loading.

Comment on lines +210 to +212
[gameanalytics]
game_key_html5 = 8460790931685c9f59f3e669a97521bd
secret_key_html5 = 6d3a08c1c25fca8bb1587ed50c42a81ddff80aa0
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⚠️ Potential issue

Critical: Remove hardcoded API keys

Hardcoded API keys for GameAnalytics should not be committed to source control. These keys could be exposed publicly and misused.

Consider these alternatives:

  1. Use environment variables to inject keys at build time
  2. Load keys from a secure configuration service
  3. Use a separate, non-committed configuration file
 [gameanalytics]
-game_key_html5 = 8460790931685c9f59f3e669a97521bd
-secret_key_html5 = 6d3a08c1c25fca8bb1587ed50c42a81ddff80aa0
+game_key_html5 = ${GAME_ANALYTICS_KEY}
+secret_key_html5 = ${GAME_ANALYTICS_SECRET}
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

Suggested change
[gameanalytics]
game_key_html5 = 8460790931685c9f59f3e669a97521bd
secret_key_html5 = 6d3a08c1c25fca8bb1587ed50c42a81ddff80aa0
[gameanalytics]
game_key_html5 = ${GAME_ANALYTICS_KEY}
secret_key_html5 = ${GAME_ANALYTICS_SECRET}
🧰 Tools
🪛 Gitleaks (8.27.2)

211-211: Detected a Generic API Key, potentially exposing access to various services and sensitive operations.

(generic-api-key)


212-212: Detected a Generic API Key, potentially exposing access to various services and sensitive operations.

(generic-api-key)

🤖 Prompt for AI Agents
In static/_app/tools/monkeymart/archive/game.projectc0 around lines 210 to 212,
the GameAnalytics API keys are hardcoded, which risks exposing sensitive
credentials. Remove these keys from the file and instead configure the
application to load them from environment variables, a secure configuration
service, or a separate configuration file that is excluded from source control.
Update the code to reference these external sources for the keys rather than
embedding them directly.

Comment on lines +11 to +14
request: function(url, method, responseType, currentAttempt) {
if (typeof method === 'undefined') throw "No method specified";
if (typeof method === 'responseType') throw "No responseType specified";
if (typeof currentAttempt === 'undefined') currentAttempt = 0;
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⚠️ Potential issue

Fix incorrect typeof comparison

Line 13 contains a logic error. The condition typeof method === 'responseType' will never be true since typeof returns type strings like "string", "undefined", etc., not variable names.

 request: function(url, method, responseType, currentAttempt) {
     if (typeof method === 'undefined') throw "No method specified";
-    if (typeof method === 'responseType') throw "No responseType specified";
+    if (typeof responseType === 'undefined') throw "No responseType specified";
     if (typeof currentAttempt === 'undefined') currentAttempt = 0;
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

Suggested change
request: function(url, method, responseType, currentAttempt) {
if (typeof method === 'undefined') throw "No method specified";
if (typeof method === 'responseType') throw "No responseType specified";
if (typeof currentAttempt === 'undefined') currentAttempt = 0;
request: function(url, method, responseType, currentAttempt) {
if (typeof method === 'undefined') throw "No method specified";
if (typeof responseType === 'undefined') throw "No responseType specified";
if (typeof currentAttempt === 'undefined') currentAttempt = 0;
🧰 Tools
🪛 Biome (2.1.2)

[error] 13-13: "responseType" is not a valid typeof value.

(lint/correctness/useValidTypeof)

🤖 Prompt for AI Agents
In static/_app/tools/monkeymart/dmloader.js around lines 11 to 14, the typeof
check on line 13 incorrectly compares typeof method to the string
'responseType', which is invalid. Change the condition to check if responseType
is undefined by using typeof responseType === 'undefined' instead of comparing
typeof method to 'responseType'.

Comment on lines +262 to +266
notifyListeners: function(list, data) {
for (i = 0; i < list.length; ++i) {
list[i](data);
}
},
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⚠️ Potential issue

Fix undeclared loop variable

The loop variable i is not declared, making it an implicit global variable which can cause bugs.

 notifyListeners: function(list, data) {
-    for (i = 0; i < list.length; ++i) {
+    for (var i = 0; i < list.length; ++i) {
         list[i](data);
     }
 },
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

Suggested change
notifyListeners: function(list, data) {
for (i = 0; i < list.length; ++i) {
list[i](data);
}
},
notifyListeners: function(list, data) {
for (var i = 0; i < list.length; ++i) {
list[i](data);
}
},
🤖 Prompt for AI Agents
In static/_app/tools/monkeymart/dmloader.js around lines 262 to 266, the loop
variable i in the notifyListeners function is not declared, causing it to become
an implicit global variable. Fix this by declaring i with let or var in the for
loop initialization to ensure it has proper block scope and does not pollute the
global namespace.

Comment on lines +416 to +425
verifyFile: function(file) {
// verify that we downloaded as much as we were supposed to
var actualSize = 0;
for (var i = 0; i < file.pieces.length; ++i) {
actualSize += file.pieces[i].dataLength;
}
// if (actualSize != file.size) {
// throw "Unexpected data size";
// }

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🛠️ Refactor suggestion

Uncomment or remove file size verification

The file size verification is commented out (lines 422-424) without explanation. This check is important for data integrity.

Either enable the verification or remove it entirely if it's not needed:

 verifyFile: function(file) {
     // verify that we downloaded as much as we were supposed to
     var actualSize = 0;
     for (var i = 0; i < file.pieces.length; ++i) {
         actualSize += file.pieces[i].dataLength;
     }
-    // if (actualSize != file.size) {
-    //     throw "Unexpected data size";
-    // }
+    if (actualSize != file.size) {
+        throw "Unexpected data size";
+    }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

Suggested change
verifyFile: function(file) {
// verify that we downloaded as much as we were supposed to
var actualSize = 0;
for (var i = 0; i < file.pieces.length; ++i) {
actualSize += file.pieces[i].dataLength;
}
// if (actualSize != file.size) {
// throw "Unexpected data size";
// }
verifyFile: function(file) {
// verify that we downloaded as much as we were supposed to
var actualSize = 0;
for (var i = 0; i < file.pieces.length; ++i) {
actualSize += file.pieces[i].dataLength;
}
if (actualSize != file.size) {
throw "Unexpected data size";
}
🤖 Prompt for AI Agents
In static/_app/tools/monkeymart/dmloader.js around lines 416 to 425, the file
size verification code is commented out, which disables an important data
integrity check. To fix this, either uncomment the lines that compare actualSize
to file.size and throw an error if they differ, or remove these lines completely
if the check is no longer necessary. Ensure the code clearly reflects whether
the verification is performed or intentionally omitted.

Comment on lines +483 to +487
notifyListeners: function(percentage) {
for (i = 0; i < this.listeners.length; ++i) {
this.listeners[i](percentage);
}
},
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⚠️ Potential issue

Fix undeclared loop variable in Progress component

Another instance of undeclared loop variable i that creates an implicit global.

 notifyListeners: function(percentage) {
-    for (i = 0; i < this.listeners.length; ++i) {
+    for (var i = 0; i < this.listeners.length; ++i) {
         this.listeners[i](percentage);
     }
 },
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

Suggested change
notifyListeners: function(percentage) {
for (i = 0; i < this.listeners.length; ++i) {
this.listeners[i](percentage);
}
},
notifyListeners: function(percentage) {
for (var i = 0; i < this.listeners.length; ++i) {
this.listeners[i](percentage);
}
},
🤖 Prompt for AI Agents
In static/_app/tools/monkeymart/dmloader.js around lines 483 to 487, the loop
variable 'i' in the notifyListeners function is used without declaration,
causing it to become an implicit global variable. Fix this by declaring 'i' with
'let' or 'var' in the for loop initialization to ensure proper scoping and avoid
polluting the global namespace.

@nathblade16 nathblade16 merged commit e1c19c5 into prod Aug 7, 2025
6 checks passed
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3 participants