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this PR adds some alternative ways for modders to apply their Screen Wipes to a map.
this mainly serves to give unique identifiers to the Screen Wipes, so that the game doesn't have to check for their full type names, and their classes can be freely reorganised if needed.
Everest.Events.MapMeta.OnParseWipeaccepts a method that returns anAction<Scene, bool, Action>and takes the argumentstring wipe, which is the value of the current Wipe metadata being parsed.the parameters of the returned
Actionare similar to the constructor for a Screen Wipe:(Scene scene, bool wipeIn, Action onComplete).the
[CustomWipe]attribute should be placed on a class that extendsScreenWipe, and is used to give it a unique identifier. the class requires one of the following in order to be registered as a custom wipe:public staticgenerator method (calledLoadby default) that returnsScreenWipeand has the signature(Scene scene, bool wipeIn, Action onComplete), or...(Scene scene, bool wipeIn, Action onComplete).