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Additional information (check all that apply):

  • Bug fix
  • New functionality
  • Documentation
  • Demos
  • CI/CD

Checklist:

  • All relevant tags have been applied to this PR
  • This PR includes unit tests covering all the new code (test guidelines)
  • This PR includes API docs for newly added methods/properties (api docs guidelines)
  • This PR includes feature/README.MD updates for the feature docs
  • This PR includes general feature table updates in the root README.MD
  • This PR includes CHANGELOG.MD updates for newly added functionality
  • This PR contains breaking changes
  • This PR includes ng update migrations for the breaking changes (migrations guidelines)
  • This PR includes behavioral changes and the feature specification has been updated with them

const firstName = this.randomElement(this.namesMen.concat(this.namesWomen)).toLowerCase();
const lastName = this.randomElement(this.lastNames).toLowerCase();
const email = firstName + '.' + lastName + '@example.com';
const username = firstName + '.' + lastName + this.randomInt(1, 99);

Check failure

Code scanning / CodeQL

Insecure randomness High

This uses a cryptographically insecure random number generated at
Math.random()
in a security context.

Copilot Autofix

AI about 21 hours ago

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private createUser(): User {
let imagePath: string = "";
let firstName: string = "";
const gender = this.randomInt(0, 1);

Check failure

Code scanning / CodeQL

Insecure randomness High

This uses a cryptographically insecure random number generated at
Math.random()
in a security context.

Copilot Autofix

AI about 21 hours ago

In general, the fix is to ensure that all security‑relevant random values come from a cryptographically secure PRNG instead of Math.random(). For this file, that means changing randomInt so it no longer calls Math.random(), and instead uses window.crypto.getRandomValues, similar to randomFloat and randomBoolean.

The best targeted fix without changing existing functionality is:

  • Replace the body of randomInt(min, max) with a secure, unbiased(ish) integer generator based on window.crypto.getRandomValues.
  • Use rejection sampling so that the mapping from random bytes to the [min, max] range does not introduce modulo bias. This keeps the distribution close to the previous uniform behaviour while improving security.
  • No new imports are needed; the code already uses window.crypto in the same file.

Concretely, in src/app/grid-lite/data.service.ts, modify the implementation of private randomInt(min: number, max: number): number (lines 45–47) to use Uint32Array and window.crypto.getRandomValues with a loop that discards out‑of‑range values. All calls to randomInt (including the one on line 102) automatically become cryptographically secure.


Suggested changeset 1
src/app/grid-lite/data.service.ts

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Autofix patch
Run the following command in your local git repository to apply this patch
cat << 'EOF' | git apply
diff --git a/src/app/grid-lite/data.service.ts b/src/app/grid-lite/data.service.ts
--- a/src/app/grid-lite/data.service.ts
+++ b/src/app/grid-lite/data.service.ts
@@ -43,7 +43,21 @@
     private priorities: ('Low' | 'Standard' | 'High')[] = ['Low', 'Standard', 'High'];
 
     private randomInt(min: number, max: number): number {
-        return Math.floor(Math.random() * (max - min + 1)) + min;
+        const range = max - min + 1;
+        if (range <= 0) {
+            throw new Error('Invalid range for randomInt');
+        }
+
+        const array = new Uint32Array(1);
+        const maxUnbiased = Math.floor(0xffffffff / range) * range;
+
+        let random32: number;
+        do {
+            window.crypto.getRandomValues(array);
+            random32 = array[0];
+        } while (random32 >= maxUnbiased);
+
+        return min + (random32 % range);
     }
 
     private randomFloat(min: number, max: number, precision = 2): number {
EOF
@@ -43,7 +43,21 @@
private priorities: ('Low' | 'Standard' | 'High')[] = ['Low', 'Standard', 'High'];

private randomInt(min: number, max: number): number {
return Math.floor(Math.random() * (max - min + 1)) + min;
const range = max - min + 1;
if (range <= 0) {
throw new Error('Invalid range for randomInt');
}

const array = new Uint32Array(1);
const maxUnbiased = Math.floor(0xffffffff / range) * range;

let random32: number;
do {
window.crypto.getRandomValues(array);
random32 = array[0];
} while (random32 >= maxUnbiased);

return min + (random32 % range);
}

private randomFloat(min: number, max: number, precision = 2): number {
Copilot is powered by AI and may make mistakes. Always verify output.
@@ -0,0 +1,197 @@
import { ChangeDetectionStrategy, Component, computed, CUSTOM_ELEMENTS_SCHEMA, Directive, effect, EmbeddedViewRef, inject, input, TemplateRef, ViewContainerRef, untracked, signal } from '@angular/core';
@@ -0,0 +1,21 @@
import { Component, CUSTOM_ELEMENTS_SCHEMA, inject } from '@angular/core';
import { IgxColumnConfiguration, IgxGridLiteColumnComponent, IgxGridLiteComponent } from "igniteui-angular/grids/lite";
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2 participants