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[AR] Added passthrough technologie#43

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[AR] Added passthrough technologie#43
PierreFonda3D wants to merge 1 commit intomainfrom
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@PierreFonda3D
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@PierreFonda3D PierreFonda3D commented Feb 11, 2026

AR – Passthrough Integration

Summary

This PR introduces passthrough AR support in both Editor mode and Build mode.

The implementation mainly relies on Meta Building Blocks, which may still be unstable. Please use with caution.

This feature has only been tested on Meta Quest 3 and is not guaranteed to work with other headset brands.

Important Notes

Uses Meta Building Blocks for AR setup

Potential instability depending on Meta SDK updates

Tested exclusively on Meta Quest 3

Setup Tutorial :

A step-by-step guide to configure your Unity project for AR is available here: https://1drv.ms/b/c/be5f27fe3492f55f/IQBbvQ4_wEsPTbofBoLAWrYmAeMo-YYwc14wNcWVZ9v3rpk?e=MCpffc

fix #38

@epernod
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epernod commented Feb 13, 2026

Still in wip? Or ready to be review?

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[AR] Use pass-through view in VR, create a hole in view for haptic device

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