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AR – Passthrough Integration
Summary
This PR introduces passthrough AR support in both Editor mode and Build mode.
The implementation mainly relies on Meta Building Blocks, which may still be unstable. Please use with caution.
This feature has only been tested on Meta Quest 3 and is not guaranteed to work with other headset brands.
Important Notes
Uses Meta Building Blocks for AR setup
Potential instability depending on Meta SDK updates
Tested exclusively on Meta Quest 3
Setup Tutorial :
A step-by-step guide to configure your Unity project for AR is available here: https://1drv.ms/b/c/be5f27fe3492f55f/IQBbvQ4_wEsPTbofBoLAWrYmAeMo-YYwc14wNcWVZ9v3rpk?e=MCpffc
fix #38