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Update to Bevy 0.17 #20
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
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@@ -234,7 +234,7 @@ impl<W: ComputeWorker> AppComputeWorker<W> { | |
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| /// Read data from `target` staging buffer, return raw bytes | ||
| #[inline] | ||
| pub fn try_read_raw<'a>(&'a self, target: &str) -> Result<(impl Deref<Target = [u8]> + 'a)> { | ||
| pub fn try_read_raw<'a>(&'a self, target: &str) -> Result<impl Deref<Target = [u8]> + 'a> { | ||
| let Some(staging_buffer) = &self.staging_buffers.get(target) else { | ||
| return Err(Error::StagingBufferNotFound(target.to_owned())); | ||
| }; | ||
|
|
@@ -247,7 +247,7 @@ impl<W: ComputeWorker> AppComputeWorker<W> { | |
| /// Read data from `target` staging buffer, return raw bytes | ||
| /// Panics on error. | ||
| #[inline] | ||
| pub fn read_raw<'a>(&'a self, target: &str) -> (impl Deref<Target = [u8]> + 'a) { | ||
| pub fn read_raw<'a>(&'a self, target: &str) -> impl Deref<Target = [u8]> + 'a { | ||
| self.try_read_raw(target).unwrap() | ||
| } | ||
|
|
||
|
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@@ -351,29 +351,33 @@ impl<W: ComputeWorker> AppComputeWorker<W> { | |
| match self | ||
| .render_device | ||
| .wgpu_device() | ||
| .poll(wgpu::MaintainBase::Poll) | ||
| .poll(wgpu::PollType::Poll) | ||
| .unwrap() | ||
| { | ||
| // The first few times the poll occurs the queue will be empty, because wgpu hasn't started anything yet. | ||
| // We need to wait until `MaintainResult::Ok`, which means wgpu has started to process our data. | ||
| // Then, the next time the queue is empty (`MaintainResult::SubmissionQueueEmpty`), wgpu has finished processing the data and we are done. | ||
| wgpu::MaintainResult::SubmissionQueueEmpty => { | ||
| // We need to wait until `PollStatus::Poll`, which means wgpu has started to process our data. | ||
| // Then, the next time the queue is empty (`PollStatus::QueueEmpty`), wgpu has finished processing the data and we are done. | ||
| wgpu::PollStatus::QueueEmpty => { | ||
| let res = self.submission_queue_processed; | ||
| self.submission_queue_processed = false; | ||
| res | ||
| } | ||
| wgpu::MaintainResult::Ok => { | ||
| wgpu::PollStatus::Poll => { | ||
| self.submission_queue_processed = true; | ||
| false | ||
| } | ||
| wgpu::PollStatus::WaitSucceeded => unreachable!(), | ||
| } | ||
| } else { | ||
| match self | ||
| .render_device | ||
| .wgpu_device() | ||
| .poll(wgpu::MaintainBase::Wait) | ||
| .poll(wgpu::PollType::Wait) | ||
| .unwrap() | ||
|
Owner
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Please handle the error instead of unwrapping here |
||
| { | ||
| wgpu::MaintainResult::SubmissionQueueEmpty => true, | ||
| wgpu::MaintainResult::Ok => false, | ||
| wgpu::PollStatus::QueueEmpty => true, | ||
| wgpu::PollStatus::WaitSucceeded => false, | ||
| wgpu::PollStatus::Poll => unreachable!(), | ||
| } | ||
| } | ||
| } | ||
|
|
||
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Seems like we differ here from wgpu-core
create_validator. @AnthonyTornetta is this valid?