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No interact anti miss #5888
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No interact anti miss #5888
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this does not really fit into no-interact, it should probably be a separate module said module could also modify the attack cooldown on successful hits( sometimes useful on specific servers ) |
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This comment was marked as off-topic.
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don't write useless comments like this, you are sending notifications (and probably also e-mail) to everyone else in the conversation |
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like what 31a said i think its better for it to be a separate module rather than no interact |
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unnecessary comment again 💩 |
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anyway what should the module be called? |
Future calls its copy of this (and this is very clearly a combat feature, which is also another reason for it to not fit into no-interact) |
Type of change
Description
Added a "missed-attacks" toggle to No Interact to cancel attacks that would have missed and reset attack cooldown.
The Hand will still swing Client-Side
Related issues
None
How Has This Been Tested?
https://youtu.be/kpgbJqId6h0
Checklist: