Adjust the MultiplayerReturnToSize variable when manually scaling #2
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
In multiplayer matches, using the hotkeys to change the player scale feels jittery and unreliable, and in some situations the game will prevent the player's scale from changing beyond a certain point (especially after getting grabbed or walking through a portal). I believe the reason for this is the
MultiplayerReturnToSizevariable which the game will use to decide what scale to gradually scale the player back to.This pull request updates that variable whenever we manually set the player's scale. This means that using any of the three hotkeys in a multiplayer match should reliably set the player's scale to the desired scale, and the player won't gradually be returned to any other scale.