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fix: #3576 Pings are now stamped with a scene hash so we can drop messages before a (potentially long) scene load. fixes a bug where RTT would be very high after a long scene load. (#3650)#3656

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miwarnec wants to merge 2 commits intomasterfrom
networktime_scenechange_rtt_fix
Draft

fix: #3576 Pings are now stamped with a scene hash so we can drop messages before a (potentially long) scene load. fixes a bug where RTT would be very high after a long scene load. (#3650)#3656
miwarnec wants to merge 2 commits intomasterfrom
networktime_scenechange_rtt_fix