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19 changes: 13 additions & 6 deletions build/BuildMacOSTask.cs
Original file line number Diff line number Diff line change
@@ -1,6 +1,8 @@
using System.Runtime.InteropServices;
using System.Collections.Generic;
using System;
using System.IO;
using System.Linq;
using Spectre.Console;

namespace BuildScripts;
Expand All @@ -21,8 +23,8 @@ public override void Run(BuildContext context)
context.StartProcess("cmake", new ProcessSettings { WorkingDirectory = buildWorkingDir, Arguments = "--build . --config Release" });
var files = Directory.GetFiles(System.IO.Path.Combine(buildWorkingDir), "libopenal.*.*.*.dylib", SearchOption.TopDirectoryOnly);
context.CopyFile(files[0], $"{context.ArtifactsDir}/osx/libopenal.dylib");
// Don't build iphone binary as we cannot use dylibs.
//BuildiOS(context, "arm64", "ios-arm64", releaseDir: "Release-iphoneos");
// Build iOS device and simulator static libraries
BuildiOS(context, "arm64", "ios-arm64", false, "Release-iphoneos");
BuildiOS(context, "x86_64", "iossimulator-x64", true, "Release-iphonesimulator");
BuildiOS(context, "arm64", "iossimulator-arm64", true, "Release-iphonesimulator");
}
Expand All @@ -39,11 +41,16 @@ void BuildiOS (BuildContext context, string arch, string rid, bool simulator = f
//This does not work when used as an argument? $(xcodebuild -version -sdk iphonesimulator Path)";
sdk = $" -DCMAKE_OSX_SYSROOT={output.First()}";
}
context.StartProcess("cmake", new ProcessSettings { WorkingDirectory = buildWorkingDir, Arguments = $"-GXcode -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_ARCHITECTURES=\"{arch}\" -DALSOFT_REQUIRE_COREAUDIO=ON -DALSOFT_TESTS=OFF -DALSOFT_UTILS=OFF -DALSOFT_EXAMPLES=OFF -DALSOFT_INSTALL=OFF -DCMAKE_BUILD_TYPE=Release{sdk} .." });
// Build static library for iOS
context.StartProcess("cmake", new ProcessSettings { WorkingDirectory = buildWorkingDir, Arguments = $"-GXcode -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_ARCHITECTURES=\"{arch}\" -DALSOFT_REQUIRE_COREAUDIO=ON -DALSOFT_TESTS=OFF -DALSOFT_UTILS=OFF -DALSOFT_EXAMPLES=OFF -DALSOFT_INSTALL=OFF -DCMAKE_BUILD_TYPE=Release -DLIBTYPE=STATIC{sdk} .." });
context.StartProcess("cmake", new ProcessSettings { WorkingDirectory = buildWorkingDir, Arguments = $"--build . --config Release" });
var files = Directory.GetFiles(System.IO.Path.Combine(buildWorkingDir, releaseDir), "libopenal.*.*.*.dylib", SearchOption.TopDirectoryOnly);
//if (files.Length > 0)
context.CopyFile(files[0], $"{context.ArtifactsDir}/{rid}/libopenal.dylib");

// Find and copy the static library to artifacts
var staticLibFiles = Directory.GetFiles(System.IO.Path.Combine(buildWorkingDir, releaseDir), "libopenal.a", SearchOption.TopDirectoryOnly);
if (staticLibFiles.Length > 0)
{
context.CopyFile(staticLibFiles[0], $"{context.ArtifactsDir}/{rid}/libopenal.a");
}
}

void BuildAndroid (BuildContext context, string arch, string rid, string minNdk)
Expand Down
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