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Hyperspace reward reader/table/options are modified from the academy ace tournament prize list.

Program tested on a hologram trainer with bottle caps/seeds of mastery.

Packages PR (mostly placeholder, modified version of AAT prize list. will update once we have datamine of actual prizes): PokemonAutomation/Packages#41

int ret_blue = run_until<ProControllerContext>(
env.console, context,
[](ProControllerContext& context){
for (int i = 0; i < 20; i++) {
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What happens if you press too many A too many times? Is it idempotent? Or will it skip the next thing that you're looking for?

If it's not idempotent, you don't want to blindly press A until you see something. You'll want to wait until to see a dialog that you recognize, then press A once, and wait again. (state machine)

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Fixed. Added dialog detector for hologram box. Blue arrow is located here: PokemonAutomation/Packages#42

@Gin890 Gin890 merged commit 6599616 into PokemonAutomation:main Dec 15, 2025
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3 participants