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18 changes: 15 additions & 3 deletions scripts/character_builder_terminal.py
Original file line number Diff line number Diff line change
Expand Up @@ -369,7 +369,7 @@ def miscHandler(owner):
returnList = Vector()
returnList.add('List.lstList:SelectedRow')
window.addHandler(0, '', Trigger.TRIGGER_OK, returnList, miscHandlerCallback)
window.addListBoxMenuItem('Instrument', 0)
window.addListBoxMenuItem('Instruments', 0)
window.addListBoxMenuItem('Heroism Jewelry Set', 1)
window.addListBoxMenuItem('Belt of Master Bodo Baas', 2)
window.addListBoxMenuItem('Starter Equipment Box', 3)
Expand All @@ -385,7 +385,7 @@ def miscHandlerCallback(owner, window, eventType, returnList):
return

if returnList.get(0)=='0':
instrument(owner, inventory)
instruments(owner, inventory)
return
if returnList.get(0)=='1':
heroismJewelry(owner, inventory)
Expand Down Expand Up @@ -1907,8 +1907,20 @@ def jediBelt(owner, inventory):
screenOne(core, owner)
return

def instrument(owner, inventory):
def instruments(owner, inventory):
inventory.add(core.objectService.createObject("object/tangible/instrument/shared_slitherhorn.iff", owner.getPlanet()))
inventory.add(core.objectService.createObject("object/tangible/instrument/shared_bandfill.iff", owner.getPlanet()))
inventory.add(core.objectService.createObject("object/tangible/instrument/shared_downey_box.iff", owner.getPlanet()))
inventory.add(core.objectService.createObject("object/tangible/instrument/shared_fanfar.iff", owner.getPlanet()))
inventory.add(core.objectService.createObject("object/tangible/instrument/shared_flanged_jessoon.iff", owner.getPlanet()))
inventory.add(core.objectService.createObject("object/tangible/instrument/shared_flute_droopy.iff", owner.getPlanet()))
inventory.add(core.objectService.createObject("object/tangible/instrument/shared_kloo_horn.iff", owner.getPlanet()))
inventory.add(core.objectService.createObject("object/tangible/instrument/shared_mandoviol.iff", owner.getPlanet()))
inventory.add(core.objectService.createObject("object/tangible/instrument/shared_nalargon.iff", owner.getPlanet()))
inventory.add(core.objectService.createObject("object/tangible/instrument/shared_ommni_box.iff", owner.getPlanet()))
inventory.add(core.objectService.createObject("object/tangible/instrument/shared_traz.iff", owner.getPlanet()))
inventory.add(core.objectService.createObject("object/tangible/instrument/shared_valahorn.iff", owner.getPlanet()))
inventory.add(core.objectService.createObject("object/tangible/instrument/shared_xantha.iff", owner.getPlanet()))
screenOne(core, owner)
return

Expand Down
41 changes: 15 additions & 26 deletions scripts/conversation/outbreak_imperial_officer_gate_keeper.py
Original file line number Diff line number Diff line change
@@ -1,45 +1,36 @@
from engine.resources.scene import Point3D
from resources.common import ConversationOption
from resources.common import OutOfBand
from engine.resources.scene import Point3D
from resources.common import ProsePackage
from resources.datatables import Options
from resources.common import OutOfBand
from java.util import Vector
import sys

def startConversation(core, actor, npc):
global coreRef
coreRef = core
convSvc = core.conversationService

convSvc = core.conversationService

# The quarantine zone is a restricted area, citizen.
core.conversationService.sendConversationMessage(actor, npc, OutOfBand.ProsePackage('@conversation/conversation/gate_keeper_quarantine_zone:s_10'))

convSvc.sendConversationMessage(actor, npc, OutOfBand.ProsePackage('@conversation/gate_keeper_quarantine_zone:s_10'))
options = Vector()
# I have authorization to enter.
options.add(ConversationOption(OutOfBand.ProsePackage('@conversation/gate_keeper_quarantine_zone:s_12'), 0))
core.conversationService.sendConversationOptions(actor, npc, handleOptionsOne)
convSvc.sendConversationOptions(actor, npc, handleOptionsOne)
return

def handleOptionsOne(core, actor, npc, selection):
global coreRef
coreRef = core
convSvc = core.conversationService
convSvc = core.conversationService


if selection == 0:
# What? Let me see your authorization code.
core.conversationService.sendConversationMessage(actor, npc, OutOfBand.ProsePackage('@conversation/conversation/gate_keeper_quarantine_zone:s_14')

convSvc.sendConversationMessage(actor, npc, OutOfBand.ProsePackage('@conversation/gate_keeper_quarantine_zone:s_14'))
options = Vector()
# Here...
options.add(ConversationOption(OutOfBand.ProsePackage('@conversation/conversation/gate_keeper_quarantine_zone:s_16'), 1)
options.add(ConversationOption(OutOfBand.ProsePackage('@conversation/gate_keeper_quarantine_zone:s_16'), 1)
convSvc.sendConversationOptions(actor, npc, options, handleOptionsTwo)
return

def handleOptionsTwo(core, actor, npc, selection):
global coreRef
coreRef = core
convSvc = core.conversationService
convSvc = core.conversationService

if selection == 1:
# Well, I see. Everything checks out. I can't say that I envy you, but I certainly appreciate what you are doing for the Empire...whatever you are doing.
Expand All @@ -48,14 +39,12 @@ def handleOptionsTwo(core, actor, npc, selection):
# *Teleports player to inside the gate*
#position = Point3D(-5789, 511, -6558)
#core.simulationService.transferToPlanet(actor, core.terrainService.getPlanetByName("dathomir"), position, actor.getOrientation(), None)
#convSvc.sendConversationOptions(actor, npc, options, endConversation)
convSvc.sendConversationOptions(actor, npc, options, endConversation)
return

def endConversation(core, actor, npc):
global coreRef
coreRef = core
convSvc = core.conversationService

def endConversation(core, actor, npc):
convSvc = core.conversationService

# Go with the blessing, then.
convSvc.sendConversationMessage(actor, npc, OutOfBand.ProsePackage('@conversation/azure_cabal_hoolar:s_195'))
return
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -13,6 +13,7 @@ def addTemplate(core):
mobileTemplate.setCreatureName('crackdown_stormtrooper')
mobileTemplate.setLevel(90)
mobileTemplate.setDifficulty(Difficulty.BOSS)
mobileTemplate.setOptionsBitmask(Options.INVULNERABLE)

mobileTemplate.setMinSpawnDistance(4)
mobileTemplate.setMaxSpawnDistance(8)
Expand Down
1 change: 1 addition & 0 deletions scripts/mobiles/dathomir/outbreak_mixed_guard_aggro.py
Original file line number Diff line number Diff line change
Expand Up @@ -12,6 +12,7 @@ def addTemplate(core):
mobileTemplate.setCreatureName('outbreak_mixed_guard_aggro')
mobileTemplate.setLevel(90)
mobileTemplate.setDifficulty(Difficulty.BOSS)
mobileTemplate.setOptionsBitmask(Options.INVULNERABLE)

templates = Vector()
templates.add('object/mobile/shared_outbreak_imp_trooper_guard_m_01.iff')
Expand Down
9 changes: 9 additions & 0 deletions scripts/mobiles/spawnareas/dathomir_quarantine.py
Original file line number Diff line number Diff line change
Expand Up @@ -15,6 +15,15 @@ def addSpawnArea(core):
core.spawnService.addDynamicSpawnArea(dynamicGroups, -5880, -6500, 540, 'dathomir')
core.spawnService.addDynamicSpawnArea(dynamicGroups, -5850, -6650, 525, 'dathomir')

#dynamicGroups = Vector()
#dynamicGroups.add('dathomir_quarantine_lvl_10')
#core.spawnService.addDynamicSpawnArea(dynamicGroups, -5700, -6500, 100, 'dathomir')
#core.spawnService.addDynamicSpawnArea(dynamicGroups, -5640, -6550, 100, 'dathomir')
#core.spawnService.addDynamicSpawnArea(dynamicGroups, -5850, -6400, 100, 'dathomir')
#core.spawnService.addDynamicSpawnArea(dynamicGroups, -5800, -6500, 100, 'dathomir')
#core.spawnService.addDynamicSpawnArea(dynamicGroups, -5600, -6525, 100, 'dathomir')
#core.spawnService.addDynamicSpawnArea(dynamicGroups, -5850, -6725, 530, 'dathomir')

#dynamicGroups = Vector()
#dynamicGroups.add('dathomir_quarantine_lvl_15')
#core.spawnService.addDynamicSpawnArea(dynamicGroups, -5700, -6500, 100, 'dathomir')
Expand Down
Original file line number Diff line number Diff line change
@@ -1,5 +1,5 @@
import sys
from resources.datatables import LightsaberColors
import sys

def setup(core, object):
object.setCustomizationVariable('/private/index_color_1', LightsaberColors.getByName('Windu\'s Guile'))
Expand Down
Original file line number Diff line number Diff line change
@@ -1,3 +1,4 @@
from resources.datatables import LightsaberColors
import sys

def setup(core, object):
Expand Down
Original file line number Diff line number Diff line change
@@ -1,3 +1,4 @@
from resources.datatables import LightsaberColors
import sys

def setup(core, object):
Expand Down
Original file line number Diff line number Diff line change
@@ -1,3 +1,4 @@
from resources.datatables import LightsaberColors
import sys

def setup(core, object):
Expand Down
6 changes: 6 additions & 0 deletions scripts/object/tangible/npe/npe_uniform_box.py
Original file line number Diff line number Diff line change
Expand Up @@ -20,6 +20,8 @@ def use(core, actor, object):
pants = core.objectService.createObject('object/tangible/wearables/ithorian/shared_ith_pants_s02.iff', actor.getPlanet(), 'item_entertainer_pants_02_01')
shirt = core.objectService.createObject('object/tangible/wearables/ithorian/shared_ith_shirt_s02.iff', actor.getPlanet(), 'item_entertainer_shirt_02_01')
vest = core.objectService.createObject('object/tangible/wearables/ithorian/shared_ith_vest_s02.iff', actor.getPlanet(), 'item_entertainer_vest_02_01')
fizz = core.objectService.createObject('object/tangible/instrument/shared_fizz.iff', actor.getPlanet()
items.add(fizz)
items.add(gloves)
items.add(pants)
items.add(shirt)
Expand All @@ -29,6 +31,8 @@ def use(core, actor, object):
skirt = core.objectService.createObject('object/tangible/wearables/wookiee/shared_wke_skirt_s02.iff', actor.getPlanet(), 'item_entertainer_skirt_02_01')
shirt = core.objectService.createObject('object/tangible/wearables/wookiee/shared_wke_shirt_s02.iff', actor.getPlanet(), 'item_entertainer_shirt_02_01')
hood = core.objectService.createObject('object/tangible/wearables/wookiee/shared_wke_hood_s02.iff', actor.getPlanet(), 'item_entertainer_hat_02_01')
fizz = core.objectService.createObject('object/tangible/instrument/shared_fizz.iff', actor.getPlanet()
items.add(fizz)
items.add(gloves)
items.add(skirt)
items.add(shirt)
Expand All @@ -38,6 +42,8 @@ def use(core, actor, object):
pants = core.objectService.createObject('object/tangible/wearables/pants/shared_pants_s13.iff', actor.getPlanet(), 'item_entertainer_pants_02_01')
shirt = core.objectService.createObject('object/tangible/wearables/shirt/shared_shirt_s04.iff', actor.getPlanet(), 'item_entertainer_shirt_02_01')
hat = core.objectService.createObject('object/tangible/wearables/hat/shared_hat_s02.iff', actor.getPlanet(), 'item_entertainer_hat_02_01')
fizz = core.objectService.createObject('object/tangible/instrument/shared_fizz.iff', actor.getPlanet()
items.add(fizz)
items.add(boots)
items.add(pants)
items.add(shirt)
Expand Down
26 changes: 1 addition & 25 deletions scripts/static_spawns/dathomir/quarantine_zone.py
Original file line number Diff line number Diff line change
@@ -1,74 +1,50 @@
import sys
from resources.datatables import Options
from resources.datatables import State
from java.util import Vector
from engine.resources.scene import Point3D


def addPlanetSpawns(core, planet):
stcSvc = core.staticService

# Imperial Gate Guards - Entrance + General Starting Area
guard1 = stcSvc.spawnObject('outbreak_imperial_stormtrooper_guards', 'dathomir', long(0), float(-5775), float(510), float(-6553), float(0.36), float(0.85))
guard1.setOptionsBitmask(Options.INVULNERABLE)
guard2 = stcSvc.spawnObject('outbreak_imperial_stormtrooper_guards', 'dathomir', long(0), float(-5785), float(510), float(-6545), float(0.43), float(0.85))
guard2.setOptionsBitmask(Options.INVULNERABLE)
guard3 = stcSvc.spawnObject('outbreak_imperial_stormtrooper_guards', 'dathomir', long(0), float(-5745), float(511), float(-6484), float(0.51), float(0.85))
guard3.setOptionsBitmask(Options.INVULNERABLE)
guard4 = stcSvc.spawnObject('outbreak_imperial_stormtrooper_guards', 'dathomir', long(0), float(-5744), float(511), float(-6480), float(0.51), float(0.85))
guard4.setOptionsBitmask(Options.INVULNERABLE)
liamwaurie1 = stcSvc.spawnObject('outbreak_imperial_officer_gate_keeper', 'dathomir', long(0), float(-5780), float(510), float(-6550), float(0.40), float(0.85))
firmuspiett1 = stcSvc.spawnObject('outbreak_imperial_officer_captain_piett', 'dathomir', long(0), float(-5749), float(510), float(-6492), float(0.40), float(0.85))

# Imperial Gate Troopers - Exit
trooper1 = stcSvc.spawnObject('outbreak_imperial_stormtrooper_guards', 'dathomir', long(0), float(-5793), float(510), float(-6553), float(0.56), float(0.85))
trooper1.setOptionsBitmask(Options.INVULNERABLE)
trooper2 = stcSvc.spawnObject('outbreak_imperial_stormtrooper_guards', 'dathomir', long(0), float(-5784), float(510), float(-6560), float(0.28), float(0.85))
trooper2.setOptionsBitmask(Options.INVULNERABLE)
trooper3 = stcSvc.spawnObject('outbreak_imperial_stormtrooper_guards', 'dathomir', long(0), float(-5789), float(510), float(-6562), float(0.23), float(0.85))
trooper3.setOptionsBitmask(Options.INVULNERABLE)
trooper4 = stcSvc.spawnObject('outbreak_imperial_stormtrooper_guards', 'dathomir', long(0), float(-5794), float(510), float(-6557), float(0.32), float(0.85))
trooper4.setOptionsBitmask(Options.INVULNERABLE)
exittrooper1 = stcSvc.spawnObject('outbreak_facility_stormtrooper_survivor', 'dathomir', long(0), float(-5783), float(510), float(-6552), float(0.38), float(0.85))
exitgatekeeper1 = stcSvc.spawnObject('outbreak_facility_stormtrooper_survivor', 'dathomir', long(0), float(-5783), float(510), float(-6552), float(0.38), float(0.85))

# Camp Alpha -5915, -6645
alphaguard1 = stcSvc.spawnObject('outbreak_mixed_guard_aggro', 'dathomir', long(0), float(-5917), float(560), float(-6640), float(0.42), float(0.85))
alphaguard1.setOptionsBitmask(Options.INVULNERABLE)
alphaguard2 = stcSvc.spawnObject('outbreak_mixed_guard_aggro', 'dathomir', long(0), float(-5908), float(560), float(-6645), float(0.34), float(0.85))
alphaguard2.setOptionsBitmask(Options.INVULNERABLE)
alphaguard3 = stcSvc.spawnObject('outbreak_mixed_guard_aggro', 'dathomir', long(0), float(-5918), float(560), float(-6650), float(0.60), float(0.85))
alphaguard3.setOptionsBitmask(Options.INVULNERABLE)
alphaguard4 = stcSvc.spawnObject('outbreak_mixed_guard_aggro', 'dathomir', long(0), float(-5913), float(560), float(-6670), float(-0.63), float(0.85))
alphaguard4.setOptionsBitmask(Options.INVULNERABLE)
alphaguard5 = stcSvc.spawnObject('outbreak_mixed_guard_aggro', 'dathomir', long(0), float(-5930), float(560), float(-6690), float(0.26), float(0.85))
alphaguard5.setOptionsBitmask(Options.INVULNERABLE)
#alphasurvivor1 = stcSvc.spawnObject('outbreak_camp_alpha_survivor', 'dathomir', long(0), float(-5930), float(560), float(-6690), float(0.26), float(0.85))

# Camp Beta -6290 -7529
betaguard1 = stcSvc.spawnObject('outbreak_mixed_guard_aggro', 'dathomir', long(0), float(-6300), float(560), float(-7535), float(-0.86), float(0.85))
betaguard1.setOptionsBitmask(Options.INVULNERABLE)
betaguard2 = stcSvc.spawnObject('outbreak_mixed_guard_aggro', 'dathomir', long(0), float(-6300), float(560), float(-7528), float(-0.88), float(0.85))
betaguard2.setOptionsBitmask(Options.INVULNERABLE)
betaguard3 = stcSvc.spawnObject('outbreak_mixed_guard_aggro', 'dathomir', long(0), float(-6290), float(560), float(-7520), float(1.38), float(0.85))
betaguard3.setOptionsBitmask(Options.INVULNERABLE)
betaguard4 = stcSvc.spawnObject('outbreak_mixed_guard_aggro', 'dathomir', long(0), float(-6280), float(560), float(-7520), float(-1.04), float(0.85))
betaguard4.setOptionsBitmask(Options.INVULNERABLE)
#beltasurvivor1 = stcSvc.spawnObject('outbreak_camp_beta_survivor', 'dathomir', long(0), float(-5930), float(560), float(-6690), float(0.26), float(0.85))

# Camp Gamma -6815 -6454
#gamasurvivor1 = stcSvc.spawnObject('outbreak_camp_gamma_survivor', 'dathomir', long(0), float(-5930), float(560), float(-6690), float(0.26), float(0.85))

# Camp Delta -7142 -6941
deltaguard1 = stcSvc.spawnObject('outbreak_mixed_guard_aggro', 'dathomir', long(0), float(-7155), float(560), float(-6955), float(-1.29), float(0.85))
deltaguard1.setOptionsBitmask(Options.INVULNERABLE)
deltaguard2 = stcSvc.spawnObject('outbreak_mixed_guard_aggro', 'dathomir', long(0), float(-7135), float(560), float(-6955), float(1.10), float(0.85))
deltaguard2.setOptionsBitmask(Options.INVULNERABLE)
deltaguard3 = stcSvc.spawnObject('outbreak_mixed_guard_aggro', 'dathomir', long(0), float(-7150), float(560), float(-6940), float(1.20), float(0.85))
deltaguard3.setOptionsBitmask(Options.INVULNERABLE)
deltaguard4 = stcSvc.spawnObject('outbreak_mixed_guard_aggro', 'dathomir', long(0), float(-7143), float(560), float(-6910), float(1.78), float(0.85))
deltaguard4.setOptionsBitmask(Options.INVULNERABLE)
deltaguard5 = stcSvc.spawnObject('outbreak_mixed_guard_aggro', 'dathomir', long(0), float(-7150), float(560), float(-6910), float(1.75), float(0.85))
deltaguard5.setOptionsBitmask(Options.INVULNERABLE)
#beltasurvivor1 = stcSvc.spawnObject('outbreak_camp_delta_survivor', 'dathomir', long(0), float(-5930), float(560), float(-6690), float(0.26), float(0.85))

# Camp Epsilon -7463 -7392
Expand Down