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@jhh8 jhh8 commented Dec 11, 2025

was leading to vscript crashes in a typical while find entity loop especially if ran every tick. entity would be marked for deletion and deemed invalid with IsValid function, but the find function would resurrect it in the same tick, then trying to use the resurrected handle shortly afterwards would crash the game. Also now doing Destroy in the typical while find loop is fine

was leading to vscript crashes in a typical while find entity loop especially if ran every tick. entity would be marked for deletion and deemed invalid with IsValid function, but the find function would resurrect it in the same tick, then trying to use the resurrected handle shortly afterwards would crash the game. Also now doing Destroy in the typical while find loop is fine
@BenLubar BenLubar merged commit c940e9f into reactivedrop_beta Dec 13, 2025
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@BenLubar BenLubar deleted the findentity_ignore_marked_for_deletion branch December 13, 2025 02:03
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3 participants