Automatically sets the code on code locks when placed. Allow players to automatically try and unlock locked code locks with their code.
autocode.use- Allows use of this plugin.autocode.try- Allows auto-trying of user auto-code on locked code locks.autocode.admin- Allows use of admin commands.
You refers to the player running the command.
code 1234- Sets your auto-code to 1234.code random- Sets your auto-code to a random code.code remove- Removes your set auto-code (and guest auto-code).
The core commands are also available in a guest code version. e.g.
code guest 5678- Sets your guest code to 5678.
code quiet- Toggle quiet mode. In this mode less messages will be displayed and your auto-code will be hidden.code help- Shows a detailed help message.
Requires autocode.admin to use.
autocode.resetlockout *- Removes all lock outs for all players.autocode.resetlockout playerSteamId_or_playerDisplayName- Removes lock out for the specified player.
Default configuration:
{
"Commands": {
"Use": "code"
},
"Options": {
"Display Permission Errors": true,
"Spam Prevention": {
"Attempts": 5,
"Enable": true,
"Exponential Lock Out Time": true,
"Lock Out Reset Factor": 5.0,
"Lock Out Time": 5.0,
"Window Time": 30.0
}
}
}Commands- Change the commands this plugin uses.Use- Used to set the player's code.
OptionsDisplay Permission Errors- If set to false, players won't be notified if they don't have the right permissions to use this plugin.Spam Prevention- Prevent players from changing their code too often to prevent abuse.Enable- Whether spam protection is enabled or not.Attempts- The number of code changes the player can make with inWindow Timebefore being marked as spamming.Window Time- The time frame (in seconds) to count the number of code changes the player has made.Lock Out Time- How long (in seconds) a player will be locked out for. This number should be low if using exponential lock out times.Exponential Lock Out Time- If true, each time the player is locked out, they will be locked out for double the amount of time they were previously locked out for.Lock Out Reset Factor- Determines how long (as a multiples of lock out time) before the player is forgive for all previous lockout offenses (should be greater than 1 - has no effect if not using exponential lock out time).
string GetCode(BasePlayer player, bool guest = false);
void SetCode(BasePlayer player, string code, bool guest = false);
void RemoveCode(BasePlayer player, bool guest = false);
bool IsValidCode(string codeString);
string GenerateRandomCode();
void OpenCodeLockUI(BasePlayer player, bool guest = false);
void ResetAllLockOuts();
void ResetLockOut(BasePlayer player);Open an issue on GitHub.
Fork and clone the GitHub repository. Send me a PR :)