A 3D autonomous search and rescue/pathfinding simulator built with Vue 3, Vite, and Three.js.
Simulate robot navigation, LiDAR scanning, and AI-driven search patterns in a dynamic environment.
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Multiple Search Patterns:
- Grid Search
- Spiral Search
- Perimeter Sweep
- Random Patrol
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Modes:
- Auto (systematic exploration)
- Manual (keyboard control)
- Search & Rescue (aggressive heat-seeking)
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Realistic LiDAR Simulation:
- Adjustable range, FOV, and ray count
- Visualizes clear, blocked, and heat-detected paths
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Dynamic Obstacles & Heat Sources:
- Human survivors, animals, fire, vehicles, electronics
- Randomized placement and respawn
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Fog of War:
- Robot clears fog as it explores
- Mini-map with real-time updates
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AI Pathfinding:
- Smart direction selection
- Avoids obstacles, prioritizes unexplored areas and heat targets
npm installnpm run devnpm run build-
Manual Mode:
WASDor Arrow Keys to move/turn the robot
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Switch Modes/Patterns:
- Use UI buttons to toggle between search patterns and modes
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Camera:
- Toggle first-person/third-person view
- Change field size, number of obstacles, and heat objects from the UI
- Adjust LiDAR parameters (range, FOV, rays)
- Add your own textures in
/assets/
src/
composables/
usePathFinder.js # Main robot logic, AI, and simulation
assets/ # Textures for walls, ground, sky, heat
components/ # Vue UI components
public/
index.html # App entry point
Made by Ordovez, Earl & Cordova Paulo.
Feel free to fork, contribute, or open issues!