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bugfix(worldbuilder): Check list size before accessing first element in ObjectOptions::_FindOrDont #2306
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bugfix(worldbuilder): Check list size before accessing first element in ObjectOptions::_FindOrDont #2306
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Is HTREEITEM a pointer?
Maybe just do
while (!itemsToEx.empty())? Why test for front() here?There was a problem hiding this comment.
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I agree, only testing for empty should resolve this here, as when not empty you should always have a front iterator.
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It's not clear to me if the code can handle a
nullptras element ofitemsToEx, so this seemed to me the safest option.There was a problem hiding this comment.
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Yes.
typedef struct _TREEITEM *HTREEITEM;There was a problem hiding this comment.
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Is there any evidence that null is added into the container?
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https://learn.microsoft.com/en-us/cpp/mfc/reference/ctreectrl-class?view=msvc-170#getchilditem
https://learn.microsoft.com/en-us/cpp/mfc/reference/ctreectrl-class?view=msvc-170#getnextsiblingitem
can return a
nullptrin theory. I don't know if that's possible in our use case.There was a problem hiding this comment.
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Perhaps prevent it from adding null to the list? What would be the point of a null entry in the list? Would it do anything?
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That requires 2 checks, or 3 if we can't guarantee that the function parameter is never null.
I'm not sure and frankly I'm not sure it's worth my time to find out. I'd assume that replacing the MFC code is going to happen if we decide to revamp the World Builder.