Implemented:
- Wavefront .obj and .mtl file loading.
- Textured mesh rendering.
- Basic Phong lighting.
- Armature loading from a custom file format (.bau).
-
- Blender export plugin for this format.
- Model skinning.
- Posable mesh.
- Finish .bau_anim format for animations.
- Skeletal animation.
Todo:
- More lighting work (point lights, light maps, shadow maps).
- Collision detection.
- Rewrite the whole thing.
- ...A game?