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A 3D render test.

Implemented:

  • Wavefront .obj and .mtl file loading.
  • Textured mesh rendering.
  • Basic Phong lighting.
  • Armature loading from a custom file format (.bau).
    • Blender export plugin for this format.
  • Model skinning.
  • Posable mesh.
  • Finish .bau_anim format for animations.
  • Skeletal animation.

Todo:

  • More lighting work (point lights, light maps, shadow maps).
  • Collision detection.
  • Rewrite the whole thing.
  • ...A game?

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3D render test.

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