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26 changes: 9 additions & 17 deletions Runtime/Scripts/Primitives/UILineTextureRenderer.cs
Original file line number Diff line number Diff line change
Expand Up @@ -16,6 +16,7 @@ public class UILineTextureRenderer : UIPrimitiveBase

public float LineThickness = 2;
public bool UseMargins;
public bool UsePivot;
public Vector2 Margin;
public bool relativeSize;

Expand Down Expand Up @@ -72,21 +73,18 @@ protected override void OnPopulateMesh(VertexHelper vh)
sizeX = 1;
sizeY = 1;
}
// build a new set of m_points taking into account the cap sizes.
// would be cool to support corners too, but that might be a bit tough :)

var pointList = new List<Vector2>();
pointList.Add(m_points[0]);
var capPoint = m_points[0] + (m_points[1] - m_points[0]).normalized * capSize;
pointList.Add(capPoint);

// should bail before the last point to add another cap point
for (int i = 1; i < m_points.Length - 1; i++)
for (int i = 0; i < m_points.Length; i++)
{
pointList.Add(m_points[i]);
}
capPoint = m_points[m_points.Length - 1] - (m_points[m_points.Length - 1] - m_points[m_points.Length - 2]).normalized * capSize;
pointList.Add(capPoint);
pointList.Add(m_points[m_points.Length - 1]);

if (UsePivot)
{
offsetX += rectTransform.sizeDelta.x * rectTransform.pivot.x;
offsetY += rectTransform.sizeDelta.y * rectTransform.pivot.y;
}

var Tempm_points = pointList.ToArray();
if (UseMargins)
Expand Down Expand Up @@ -135,14 +133,8 @@ protected override void OnPopulateMesh(VertexHelper vh)
if (i > 1)
vh.AddUIVertexQuad(SetVbo(new[] { prevV1, prevV2, v1, v2 }, uvs));

if (i == 1)
uvs = new[] { uvTopLeft, uvBottomLeft, uvBottomCenter, uvTopCenter };
else if (i == Tempm_points.Length - 1)
uvs = new[] { uvTopCenter, uvBottomCenter, uvBottomRight, uvTopRight };

vh.AddUIVertexQuad(SetVbo(new[] { v1, v2, v3, v4 }, uvs));


prevV1 = v3;
prevV2 = v4;
}
Expand Down