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This PR fixes the tunnel animation to correctly handle a moving center point. Instead of shifting the entire tunnel each frame, each ridge is now locked to the center point it had when it was created, creating a much smoother and more realistic "bending tunnel" effect.


PR created automatically by Jules for task 9914034102964740474

…unnel would shift on each frame.

The new implementation correctly "locks" each concentric ridge of the tunnel to the center point it had at the moment of its creation. This is achieved by storing the center coordinates for each ridge along with its radius and using these per-ridge coordinates for drawing and erasing.

This change creates the intended visual effect of flying through a tunnel with bends, as requested by the user.
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👋 Jules, reporting for duty! I'm here to lend a hand with this pull request.

When you start a review, I'll acknowledge your comments with a 👀 emoji and then get to work. I'll push a commit with your requested changes shortly after. Please note there might be a delay between these steps, but rest assured I'm on the job!

I will automatically address your feedback. For any comments you don't want me to act on, just include (aside).



For security, I will only act on instructions from the user who triggered this task for this pull request.

@attogram attogram marked this pull request as ready for review September 16, 2025 14:34
@attogram attogram merged commit e742239 into main Sep 16, 2025
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@attogram attogram deleted the feature/animated-tunnel branch September 16, 2025 14:34
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2 participants