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Update CHANGELOG.md
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CHANGELOG.md

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- Added `BacktraceClient` Initialization method that allows developer to intialize Backtrace integration without adding game object to game scene.
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- Fixed invalid `meta` file for iOS integration for Unity 2019.2.13f1.
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- HTTP communication messages improvements - right now Backtrace-Unity plugin will print only one error message when network failure happen. Backtrace-Unity will stop printing failures until next successfull report upload.
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- Sampling skip fraction - Enables a new random sampling mechanism for BacktraceUnhandledExceptions (errors from Debug.LogError - by default sampling is equal to 0.01 - which means only 1% of randomly sampled Debug.LogError reports will be send to Backtrace. If you would like to send all Debug.LogError to Backtrace - please replace 0.01 value with 1.
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- Sampling skip fraction - Enables a new random sampling mechanism for BacktraceUnhandledExceptions (errors from Debug.LogError), by setting default sampling equal to 0.01 - which means only 1% of randomly sampled Debug.LogError reports will be send to Backtrace. If you would like to send all Debug.LogError to Backtrace - please replace 0.01 value with 1.
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**Be aware**
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