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Collection Mods
The Collection Mods panel is where you manage the mods that will be enabled in the game.
Here you control your active mod list, load order, exports/imports, merging, and access advanced tools such as hashing and conflict solving.
A collection must be selected before editing. If the dropdown list is empty, you must create a collection first.
The Collection Mods section (right side of the UI) allows you to:
- Choose which mods are active in the collection
- Reorder mods (load order)
- Search and filter mods
- Merge, export, or import collections
- Apply the load order to the game
- Launch or resume the game
- Access the Conflict Solver → Conflicted Objects
- Manage patch mods
- Run hash verification for multiplayer sync
The dropdown above the Collection Mods list represents the currently selected collection.
Click the + button next to the dropdown.
Enter a name and confirm.
Click the – button.
This permanently deletes the collection and its associated patch mod.
Creates a new copy following Windows file naming conventions (e.g., “Collection (2)”).
Click the rename button and enter a new name.
Both the collection and its patch mod (if present) are renamed.
Click the Export button to save a collection as a ZIP file.
Available export modes:
Exports:
- Collection data (name, mod order)
- Patch collection mod (if it exists)
Exports only the collection name and mod order.
Exports:
- Patch mod
- Load order
- All mods in the collection
Useful for sharing exact setups.
Exports a load order in the older Paradox Launcher JSON format.
Exports for newer Paradox Launcher versions.
Note:
Paradox Launcher exports only non-local mods. Irony follows the same rule.
Click Import to load a previously exported Irony collection.
Imports:
- Collection data
- Patch collection mod (if any)
If a collection with the same name exists, Irony will prompt you to overwrite it.
Imports Paradoxos load orders.
Reads dlc_load.json and creates a new collection named “Paradox”.
Imports active playset from the Paradox Launcher SQLite database.
Same as above, but uses the launcher’s beta database.
Imports a Paradox Launcher JSON export (all supported formats accepted).
Select mods in Installed Mods → Installed Mods
and add them to the collection.
They will appear in the right-side list.
Search performs partial matching by mod name or remote ID.
Advanced syntax is supported:
-
term(partial match) -
a && b(AND) -
a || b(OR) -
--a(NOT) achievements:yes/noselected:yes/nosource:steam/paradox/localversion:x.y.z
Use the up/down buttons next to the search box to navigate between matches.
(See full syntax: → Mod Filter)
Click the mod name column header to sort alphabetically.
Load order controls override behavior — bottom mods override mods above them.
Reorder using:
- Drag & drop
- Numeric up/down buttons
- Editing the position number directly
Irony remembers:
- Sort order
- Search text
Irony visually indicates when a patch mod exists.
Options available:
- Toggle patch mod on/off
- Delete patch mod fully
Patch mods are created by the Conflict Solver → Conflicted Objects
Clicking Conflict Solver opens the solver.
First-time use will prompt you to select a mode:
(Modes explained here → Conflict Solver Modes)
Important Notes:
- Changing the collection requires rerunning the solver.
- Large mod lists may take time and memory.
- Solver always prompts before repeated runs.
Right-click inside Collection Mods to access:
Toggles automatic selection of moved items.
Copies mod names into clipboard for sharing/debugging.
Reads clipboard and sets mod order accordingly.
Exports file hashes for all mods in the collection.
Exports hashes for game installation files.
Validates the local files against a hash report.
Opens the mod folder in your file explorer.
Opens the mod’s homepage in your browser.
Opens the mod’s Workshop page in the Steam client.
Copies the mod’s homepage URL.
Writes the collection load order to the Paradox Launcher / game registry.
Note:
Changes done directly in Paradox Launcher do not sync back to Irony.
Applies the collection and runs the configured executable.
If Steam is required but not running, Irony will start Steam first.
Launches the game and loads the last saved game automatically.
Shown only when a valid continue_game.json exists.
- Collections cannot switch mod versions (per Paradox limitations).
- Paradox Launcher changes do not modify Irony collections.
- Patch mods must be regenerated if the collection is changed.
- Importing/exporting collections overwrites patch mods when names match.
This page documents all functionalities of the Collection Mods panel.