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Pull requests: bevyengine/bevy
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Ktx2, Basis, and DDS files ignoring RenderAssetUsages from .meta files
#22992
opened Feb 17, 2026 by
mholiv
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Adds Pointing at and selecting objects of all sorts
C-Feature
A new feature, making something new possible
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
Pointer<Enter> and Pointer<Leave> Events - Hierarchy aware versions of Pointer<Over> and Pointer<Out>
A-Picking
#22991
opened Feb 17, 2026 by
kfc35
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Allow accessing subassets using their handle.
A-Assets
Load files from disk to use for things like images, models, and sounds
C-Feature
A new feature, making something new possible
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#22989
opened Feb 17, 2026 by
andriyDev
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Allow mesh collection workers to update GPU data directly via shared memory.
A-Rendering
Drawing game state to the screen
C-Performance
A change motivated by improving speed, memory usage or compile times
M-Migration-Guide
A breaking change to Bevy's public API that needs to be noted in a migration guide
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#22988
opened Feb 17, 2026 by
pcwalton
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Add line width and quad support for wireframes.
A-Rendering
Drawing game state to the screen
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
#22986
opened Feb 17, 2026 by
tychedelia
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Fix SMAA resources not being cleaned up
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Testing
Testing must be done before this is safe to merge
Remove Load files from disk to use for things like images, models, and sounds
A-Rendering
Drawing game state to the screen
C-Code-Quality
A section of code that is hard to understand or change
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
DUMMY_MESH_MATERIAL
A-Assets
#22981
opened Feb 16, 2026 by
greeble-dev
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fix: prefer asset loaders with no extension when a matching extension is not found
A-Assets
Load files from disk to use for things like images, models, and sounds
C-Bug
An unexpected or incorrect behavior
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#22971
opened Feb 16, 2026 by
joseph-gio
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Remove resources from scenes
A-ECS
Entities, components, systems, and events
A-Scenes
Serialized ECS data stored on the disk
C-Bug
An unexpected or incorrect behavior
C-Feature
A new feature, making something new possible
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
X-Contentious
There are nontrivial implications that should be thought through
Use change lists instead of ticks for detecting when meshes need to be re-specialized and/or re-queued.
A-Rendering
Drawing game state to the screen
C-Performance
A change motivated by improving speed, memory usage or compile times
M-Migration-Guide
A breaking change to Bevy's public API that needs to be noted in a migration guide
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
Ensure default Visual editor and debug gizmos
C-Bug
An unexpected or incorrect behavior
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
Gizmos start rendering the same frame they are requested (Take 2)
A-Gizmos
#22964
opened Feb 15, 2026 by
kfc35
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Add Entities, components, systems, and events
C-Feature
A new feature, making something new possible
C-Needs-Goal
This should have a C-Goal and should not continue until it has one
S-Waiting-on-SME
This is currently waiting for an SME to resolve something controversial
X-Needs-SME
This type of work requires an SME to approve it.
BeforeAdd and AfterRemove lifecycle events
A-ECS
#22961
opened Feb 14, 2026 by
jonas-meyer
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Fix render diagnostics
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#22960
opened Feb 14, 2026 by
IceSentry
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Enable RenderApp Ambiguity Detection
A-Rendering
Drawing game state to the screen
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
#22954
opened Feb 14, 2026 by
atlv24
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Remove outdated Bloom WebGL2 note
A-Rendering
Drawing game state to the screen
C-Docs
An addition or correction to our documentation
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#22948
opened Feb 14, 2026 by
Runi-c
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rename gltf_render_enabled to gltf_enable_standard_materials
A-glTF
Related to the glTF 3D scene/model format
A-Rendering
Drawing game state to the screen
D-Trivial
Nice and easy! A great choice to get started with Bevy
M-Migration-Guide
A breaking change to Bevy's public API that needs to be noted in a migration guide
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
#22944
opened Feb 13, 2026 by
ChristopherBiscardi
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Pbr GltfExtensionHandler: hashes to slashes
A-Assets
Load files from disk to use for things like images, models, and sounds
A-glTF
Related to the glTF 3D scene/model format
C-Bug
An unexpected or incorrect behavior
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
M-Migration-Guide
A breaking change to Bevy's public API that needs to be noted in a migration guide
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
#22943
opened Feb 13, 2026 by
ChristopherBiscardi
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Assets as entities v0
A-Assets
Load files from disk to use for things like images, models, and sounds
C-Feature
A new feature, making something new possible
D-Complex
Quite challenging from either a design or technical perspective. Ask for help!
M-Migration-Guide
A breaking change to Bevy's public API that needs to be noted in a migration guide
M-Release-Note
Work that should be called out in the blog due to impact
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#22939
opened Feb 13, 2026 by
andriyDev
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Fix atmosphere space view for LUT rendering
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#22938
opened Feb 13, 2026 by
mate-h
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Bump dtolnay/rust-toolchain from f7ccc83f9ed1e5b9c81d8a67d7ad1a747e22a561 to efa25f7f19611383d5b0ccf2d1c8914531636bf9
A-Build-System
Related to build systems or continuous integration
C-Dependencies
A change to the crates that Bevy depends on
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#22936
opened Feb 13, 2026 by
dependabot
bot
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Remove Graphical user interfaces, styles, layouts, and widgets
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Needs-SME
This type of work requires an SME to approve it.
experimental designation from bevy_ui_widgets and bevy_feathers feature flags
A-UI
Upgrade glam, hexasphere, rand & uuid to latest versions
A-Math
Fundamental domain-agnostic mathematical operations
C-Dependencies
A change to the crates that Bevy depends on
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
#22928
opened Feb 12, 2026 by
Bluefinger
•
Draft
Retain upscaling pipeline
A-Rendering
Drawing game state to the screen
C-Code-Quality
A section of code that is hard to understand or change
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#22918
opened Feb 12, 2026 by
IceSentry
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