Sequence puzzle object: Remove 0.7× sprite scale #1835
Merged
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Previously the AnimatedSprite2D node was scaled by (0.7, 0.7). This is
quite strange for what is essentially a template: it means that learners
draw a sprite based on our 96×96 × 3 frames template, then drop it into
the scene and discover that it is drawn at 67.2 × 67.2 px (not even an
integer scale).
Reset the scale to 1×. Adjust the collision shapes for the SolidBody and
the InteractArea accordingly. Tweak two of the scenes that use it to
deal with the increased size. (I checked the others and they all still
look & work OK.)
Fixes #679