fix: correct coordinate calculation in _retainChildren recursion
#2174
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Fixed a bug in
_retainChildrenwhere the recursive call was passingi, jinstead of the calculated child coordinates2 * x + i, 2 * y + j.This caused incorrect tile lookups at z+2 level. For a tile at (100, 200, z=10), it was searching (0-3, 0-3) instead of (400-403, 800-803) at z=12.
The sibling function
_retainAncestorcorrectly passes the calculated coordinates, so this appears to be a copy-paste oversight.