Skip to content

Conversation

@freezy
Copy link
Owner

@freezy freezy commented Jan 30, 2025

This is @arthurkehrwald's branch rebased, including a few more fixes for #500.

Many thanks to @Mr-Jay-Gatsby, @linojon and @arthurkehrwald for working on this. Please let me all know how you want to be credited in package.json and elsewhere.

This PR closes #449, #453, #466 and #495.

Mr-Jay-Gatsby and others added 30 commits January 30, 2025 13:03
…component. Have mechsoundcomponent inherit from monobehaviour directly. Update mechsoundinspector to inherit from unity editor directly and by adding a propertydrawer to handle mechsound appearance. Initialize soundlist in mechsoundscomponent.
…he MechSound Drawer. Handle when no component attached to the gameobject implements it.
…om methods, refactor handling of audio clip playing using an established gameobject's audiosource, and moved call to update event into OnEnable method. Also deleted mechsounddata and some other minor cleanup.
…changes and then playing the clips under round robin selection.
convenient especially prefabs.
@freezy freezy force-pushed the feature/sounds-rebased branch from b4db74e to 0aca735 Compare January 30, 2025 12:03
@freezy freezy merged commit c49fc79 into master Jan 30, 2025
14 of 16 checks passed
@freezy freezy deleted the feature/sounds-rebased branch January 30, 2025 12:09
@arthurkehrwald
Copy link
Collaborator

Glad to see this make its way into the main branch. To credit me, just use my name: Arthur Kehrwald.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

Handle Mechanical Sounds

5 participants