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@ptitSeb ptitSeb commented Sep 21, 2016

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ptitSeb added 30 commits April 16, 2016 11:33
Conflicts:
	Sources/Engine/Base/Types.h
	Sources/Engine/Engine.h
twolife and others added 30 commits May 4, 2023 15:22
Pause the game when the window is minimized
don't rebuild GL context to toggle fullscreen
spelling-error-in-binary, thanks Lintian
don't segfault when hidding the splashscreen
 This happen when the engine do not have access to the map graphics
 from both games (ie: we didn't copy "SE1_10.gro")
 Should fix icculus#51
Fix "Map Screen" when loading a level (no more black screen)
Look at +cdpath parameter when searching for files to build menus
small fix in FileSystem abstraction
implement MakeSureDirectoryPathExists()
reload ourself when selecting a Mod
… of specific to arm 32bits (should help #37, #40, maybe #63 and #73 too)
Fix undefined behavior in texture effects
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