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fix: Upside down screen when using screenshare from a VR application#187

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NiekVRelax wants to merge 6 commits intolivekit:mainfrom
VRelaxDev:main
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fix: Upside down screen when using screenshare from a VR application#187
NiekVRelax wants to merge 6 commits intolivekit:mainfrom
VRelaxDev:main

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@NiekVRelax
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Problem

When using the Unity LiveKit SDK with a VR app as the sender, the screenshare on the receiving end is flipped upside down.

Solution

Use a RenderTexture with a Bilt approach instead of a Texture2D for gathering the pixels.

Notes

This was tested with version 1.3.3 of the SDK in a VR Unity app.

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CLAassistant commented Feb 17, 2026

CLA assistant check
Thank you for your submission! We really appreciate it. Like many open source projects, we ask that you all sign our Contributor License Agreement before we can accept your contribution.
1 out of 3 committers have signed the CLA.

✅ NiekVRelax
❌ Justin-VRelax
❌ devvrelax
You have signed the CLA already but the status is still pending? Let us recheck it.

@NiekVRelax NiekVRelax closed this Feb 17, 2026
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4 participants