Skip to content
Merged
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
66 changes: 38 additions & 28 deletions CMakeLists.txt
Original file line number Diff line number Diff line change
Expand Up @@ -60,14 +60,28 @@ if(XBOX_CONSOLE_TARGET STREQUAL "durango")
set(BUILD_GAMEINPUT OFF)
set(BUILD_WGI OFF)
set(BUILD_XINPUT OFF)
set(BUILD_XBOXONE_SHADERS ON)
set(BUILD_XAUDIO_WIN10 OFF)
set(BUILD_XAUDIO_WIN8 ON)
set(BUILD_XAUDIO_REDIST OFF)
set(BUILD_XBOXONE_SHADERS ON)
set(BUILD_TOOLS OFF)
elseif(WINDOWS_STORE)
set(BUILD_GAMEINPUT OFF)
set(BUILD_WGI ON)
set(BUILD_XINPUT OFF)
set(BUILD_XAUDIO_WIN10 ON)
set(BUILD_XAUDIO_WIN8 OFF)
set(BUILD_XAUDIO_REDIST OFF)
set(BUILD_TOOLS OFF)
elseif(MINGW)
set(BUILD_WGI OFF)
set(BUILD_XAUDIO_WIN10 OFF)
set(BUILD_XAUDIO_WIN8 OFF)
if (NOT BUILD_GAMEINPUT)
set(BUILD_XINPUT ON)
endif()
elseif(WIN32 AND (NOT BUILD_GAMEINPUT) AND (NOT BUILD_WGI))
set(BUILD_XINPUT ON)
endif()

include(GNUInstallDirs)
Expand Down Expand Up @@ -145,29 +159,14 @@ set(SHADER_SOURCES
Src/Shaders/SpriteEffect.fx
Src/Shaders/ToneMap.fx)

# Xbox-specific extensions
if(DEFINED XBOX_CONSOLE_TARGET)
set(LIBRARY_HEADERS ${LIBRARY_HEADERS}
Inc/XboxDDSTextureLoader.h)

set(LIBRARY_SOURCES ${LIBRARY_SOURCES}
Src/XboxDDSTextureLoader.cpp)
endif()

# These source files are identical in both DX11 and DX12 version.
set(LIBRARY_HEADERS ${LIBRARY_HEADERS}
Inc/GamePad.h
Inc/Keyboard.h
Inc/Mouse.h
Inc/SimpleMath.h
Inc/SimpleMath.inl)

set(LIBRARY_SOURCES ${LIBRARY_SOURCES}
Src/BinaryReader.cpp
Src/GamePad.cpp
Src/Geometry.cpp
Src/Keyboard.cpp
Src/Mouse.cpp
Src/SimpleMath.cpp)

set(LIBRARY_SOURCES ${LIBRARY_SOURCES}
Expand All @@ -193,14 +192,28 @@ set(SHADER_SOURCES ${SHADER_SOURCES}
Src/Shaders/Structures.fxh
Src/Shaders/Utilities.fxh)

if(MINGW)
set(BUILD_XAUDIO_WIN10 OFF)
set(BUILD_XAUDIO_WIN8 OFF)
# Xbox-specific extensions
if(DEFINED XBOX_CONSOLE_TARGET)
set(LIBRARY_HEADERS ${LIBRARY_HEADERS}
Inc/XboxDDSTextureLoader.h)

set(LIBRARY_SOURCES ${LIBRARY_SOURCES}
Src/XboxDDSTextureLoader.cpp)
endif()

if(BUILD_XINPUT OR BUILD_WGI OR BUILD_GAMEINPUT)
set(LIBRARY_HEADERS ${LIBRARY_HEADERS}
Inc/GamePad.h
Inc/Keyboard.h
Inc/Mouse.h)

set(LIBRARY_SOURCES ${LIBRARY_SOURCES}
Src/GamePad.cpp
Src/Keyboard.cpp
Src/Mouse.cpp)
endif()

if(WINDOWS_STORE
OR BUILD_XAUDIO_WIN10 OR BUILD_XAUDIO_WIN8
OR BUILD_XAUDIO_REDIST)
if(BUILD_XAUDIO_WIN10 OR BUILD_XAUDIO_WIN8 OR BUILD_XAUDIO_REDIST)
set(LIBRARY_HEADERS ${LIBRARY_HEADERS}
Inc/Audio.h)

Expand Down Expand Up @@ -274,7 +287,7 @@ if(WIN32 AND BUILD_SHARED_LIBS)
target_link_libraries(${PROJECT_NAME} PRIVATE kernelx.lib combase.lib d3d12_x.lib xi.lib)
endif()

if(MINGW)
if(MINGW AND BUILD_XINPUT)
target_link_libraries(${PROJECT_NAME} PRIVATE xinput1_4.lib)
endif()
else()
Expand All @@ -297,9 +310,7 @@ target_include_directories(${PROJECT_NAME} PUBLIC

target_compile_features(${PROJECT_NAME} PUBLIC cxx_std_11)

if(WINDOWS_STORE
OR BUILD_XAUDIO_WIN10 OR BUILD_XAUDIO_WIN8
OR BUILD_XAUDIO_REDIST)
if(BUILD_XAUDIO_WIN10 OR BUILD_XAUDIO_WIN8 OR BUILD_XAUDIO_REDIST)
target_include_directories(${PROJECT_NAME} PRIVATE Audio)
endif()

Expand All @@ -315,8 +326,7 @@ if(directxmath_FOUND)
target_link_libraries(${PROJECT_NAME} PRIVATE Microsoft::DirectXMath)
endif()

if(BUILD_XAUDIO_REDIST
AND (NOT BUILD_XAUDIO_WIN10) AND (NOT BUILD_XAUDIO_WIN8) AND (NOT WINDOWS_STORE))
if(BUILD_XAUDIO_REDIST AND (NOT BUILD_XAUDIO_WIN10) AND (NOT BUILD_XAUDIO_WIN8))
message(STATUS "Using XAudio2Redist for DirectX Tool Kit for Audio.")
find_package(xaudio2redist CONFIG REQUIRED)
target_link_libraries(${PROJECT_NAME} PUBLIC Microsoft::XAudio2Redist)
Expand Down
6 changes: 4 additions & 2 deletions CMakePresets.json
Original file line number Diff line number Diff line change
Expand Up @@ -122,8 +122,7 @@
"cacheVariables": {
"BUILD_XAUDIO_WIN10": false,
"BUILD_XAUDIO_WIN8": false,
"BUILD_XAUDIO_REDIST": true,
"BUILD_XINPUT": true
"BUILD_XAUDIO_REDIST": true
},
"hidden": true
},
Expand Down Expand Up @@ -324,6 +323,9 @@
{ "name": "x86-Debug-MinGW" , "description": "MinG-W32 (Debug)", "inherits": [ "base", "x86", "Debug", "GNUC", "VCPKG", "XAudio2Redist", "MinGW32" ] },
{ "name": "x86-Release-MinGW", "description": "MinG-W32 (Release)", "inherits": [ "base", "x86", "Release", "GNUC", "VCPKG", "XAudio2Redist", "MinGW32" ] },

{ "name": "x64-Debug-MinGW-GI" , "description": "MinG-W64 (Debug) using GameInput", "inherits": [ "base", "x64", "Debug", "GNUC", "VCPKG", "XAudio2Redist", "MinGW64" ], "cacheVariables": { "BUILD_GAMEINPUT": "true" } },
{ "name": "x64-Release-MinGW-GI", "description": "MinG-W64 (Release) using GameInput", "inherits": [ "base", "x64", "Release", "GNUC", "VCPKG", "XAudio2Redist", "MinGW64" ], "cacheVariables": { "BUILD_GAMEINPUT": "true" } },

{ "name": "x64-Debug-ICC" , "description": "Intel Classic Compiler (Debug) for Windows 8", "inherits": [ "base", "x64", "Debug", "Intel" ] },
{ "name": "x64-Release-ICC" , "description": "Intel Classic Compiler (Release) for Windows 8", "inherits": [ "base", "x64", "Release", "Intel" ] },

Expand Down
Loading