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@msteiger msteiger commented Dec 19, 2021

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Fixes the error when displaying elements at high zoom levels. It looks like a rounding error, but I don't think it is.

dx: -35180458 (int)
dx: -35180458,000000000000 (computed as double)

Unfortunately, this is a breaking change for WaypointRenderer implementations.

Fixes #115

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Strange behavior in overlay painting from zoom 2 down to 0

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