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We could split it into two images, one that has the essential build tools for container-based apps (should be small) and the other that has Rust toolchain and more stuff. Then use the appropriate one when initializing/upgrading, depending on app kind (raw vs. container). |
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cmd/rofl/build/artifacts.go
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| return fmt.Errorf("%w\n%s", err, out.String()) | ||
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| // Resize to ensure virtual size matches original (prevents truncation). |
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It wasn't, but it's not 100% clear to me why. Maybe this is just a problem on macos, before we always used a docker container for building on macos. Will test out if this is macos specific.
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I figured out what the issue was. It wasn't related to the environment. The problem was that the padding was done on the host via f.Truncate (not in the builder container), and over the bind mount the container saw only the pre‑pad size. Doing either veritysetup verify or resizing the image fixed the issue (probably just due to touching it?). So I moved the padding to be run in the builder env and it fixes the issue. I have kept the veritysetup verify step, since it's useful as a sanity check, but have removed the resize since it's not needed.
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Fixes: #652
This PR configures the ROFL builder container image by default for new and upgraded ROFL apps. Also provides clearer error messages when the container runtime is missing or native builds aren't supported.
Everyone should now just run
oasis rofl build(regardless of platform).Note: This changes the built artifacts again, but builds should now be fully reproducible across environments when using the Docker builder.
Changes:
Tested this (and got reproducable builts on):
oasis rofl build --no-container(no builder)oasis rofl build(uses builder)oasis rofl build(uses builder)TODO:
docker run --platform linux/amd64 --volume .:/src -it ghcr.io/oasisprotocol/rofl-dev:main oasis rofl buildanymore, once this is released