Fix Camera Projection and View Matrix Calculation#6
Fix Camera Projection and View Matrix Calculation#6google-labs-jules[bot] wants to merge 1 commit intomainfrom
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- Modified `Camera::RenderStart` to accept window dimensions, allowing for correct viewport and aspect ratio calculation. - The projection matrix is now correctly calculated based on the window's aspect ratio. - The view matrix is now correctly calculated from the camera's transform, instead of being hardcoded. - Updated the `Scene::Run` method to pass window dimensions to the camera. - Updated the `scene_render` test to pass the window dimensions.
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This change fixes a rendering issue where the projection and view matrices for the camera were not being calculated correctly. The
Camera::RenderStartmethod has been updated to accept window dimensions, which are now used to correctly calculate the viewport and aspect ratio for the projection matrix. The view matrix calculation has also been corrected to use the camera's transform, rather than hardcoded values. TheScene::Runmethod and thescene_rendertest have been updated to provide the necessary window dimensions.PR created automatically by Jules for task 10419925179086934310 started by @randomnumgen1