Fix Cube Rendering in scene_render Test#9
Fix Cube Rendering in scene_render Test#9google-labs-jules[bot] wants to merge 1 commit intomainfrom
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The scene_render test was not displaying the cube because of a data type mismatch for mesh indices. The code used 'int' while OpenGL's glDrawElements expected 'unsigned int'. This commit changes the mesh index data type to 'unsigned int' in Mesh.hpp and updates GameObject.cpp accordingly, resolving the rendering issue.
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The
scene_rendertest was failing to render a cube due to a mismatch between the C++inttype used for mesh indices and theGL_UNSIGNED_INTexpected by OpenGL. This commit corrects the data type of mesh indices tounsigned intthroughout the relevant files, ensuring the cube is rendered correctly.PR created automatically by Jules for task 6342090681910972856 started by @randomnumgen1