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@@ -27,12 +16,14 @@ using namespace libscratchcpp;
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The `name()` method should return the name of the effect which is
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used by the set and change effect blocks, for example `ghost` or `fisheye`.
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The `apply()` method is used to apply the effect on a bitmap. The bitmap
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can be accessed using the `bitmap` parameter and is writable.
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# Registering the graphics effect
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To register the graphics effect, use \link libscratchcpp::ScratchConfiguration::registerGraphicsEffect() ScratchConfiguration::registerGraphicsEffect() \endlink.
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