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Julian Offenhäuser edited this page Jan 6, 2020
·
1 revision
Stores ingame text
File structure:
Header (1000 bytes)
Strings, UTF-16LE, separated by zeros
Padding to 301000 bytes
Header:
The header is a series of uint32_t's, each containing the offset of one "logical section"
from the header in characters. For example, 197 means the sections is located at 1000+197*2=1394.