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41 changes: 41 additions & 0 deletions .github/workflows/checks.yml
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name: Run Checks

on:
workflow_dispatch:
# push:
# branches: [ main, dev ]
# paths: docs/**
pull_request:
branches: [ main ]
paths: docs/**

permissions:
contents: read
pages: write
id-token: write

concurrency:
group: "pages"
cancel-in-progress: false

jobs:
# Build job
build:
runs-on: ubuntu-latest
steps:
- name: Checkout
uses: actions/checkout@v4
- name: Set up Ruby and install gems
uses: ruby/setup-ruby@v1
with:
ruby-version: '3.4'
bundler-cache: true
working-directory: ./docs
cache-version: 0 # Increment this number if you need to re-download cached gems
- name: Build with Jekyll
run: bundle exec jekyll build
working-directory: ./docs
- name: Run HTML Proofer
run: bundle exec htmlproofer ./_site --disable-external --no-enforce-https
# --log-level :debug
working-directory: ./docs
70 changes: 70 additions & 0 deletions docs/Challenges/create-a-game.md
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---
title: Create a Game
parent: Challenges
nav_order: 2
permalink: /Challenges/2
---

# 🎮 twinBASIC Monthly Challenge #2 - February

**Create a Game**

Build **any game you like** using twinBASIC.

This can be a simple card game, arcade game, puzzle, or something more experimental. Creativity is encouraged - there is no “right” genre or style.

## 📦 Submission Rules

- Built using twinBASIC
- Full source code must be provided, but licence choice is unrestricted
- Submission must be a *single* `.twinproj` file (external image and music resource files allowed if necessary)
- Produces a **single Windows EXE**
- Runs on **Windows 10 and later**
- Game may be windowed or fullscreen
- Music is optional
- ❌ Not a direct or near-direct port of an existing VB6 game

## 🎵 Bonus Points

- Inclusion of music or sound effects
- Inclusion of controller support (e.g. XInput)
- Use of **GDI+ package** ⁠[GDI+ Package](https://discord.com/channels/927638153546829845/1460777854714515728)
- Use of **OpenGL** ⁠[twinBASIC + WinDevLib OpenGL De…](https://discord.com/channels/927638153546829845/1464785863702610053)
- Clever or efficient rendering techniques
- Use of newer twinBASIC features (e.g. delegates, generics)
- Clean architecture and well-documented code
- Polished UI, UX, or game feel
- Interesting technical tricks (collision detection, AI, etc.)

## 🎁 Prize

**£100 twinBASIC account credit**

- Non-transferable
- No cash alternative
- Can only be used towards future twinBASIC licences

## 🏆 Judging

Entries will be judged across multiple categories, including:

- Originality and creativity
- Technical execution
- Performance
- Visual presentation
- Code quality and structure
- Overall polish and fun factor

Bonus points may be awarded at the discretion of the twinBASIC team.

**Winner selected at the sole discretion of the twinBASIC team within 7 days after the entry deadline.**

## ⏰ Deadline

Entries must be received by:

🗓️ 1st March — 12:00 PM (GMT)

Submissions will be locked after the deadline.

🔗: [https://discord.com/channels/927638153546829845/1467429513456783498](https://discord.com/channels/927638153546829845/1467429513456783498)