Release Notes – Codebase Refactor & Modularization
- Major project restructuring
- Reorganized libraries and source files into a clearer, more modular directory structure.
- Moved, renamed, or removed numerous files to reduce duplication and improve maintainability.
- Legacy code cleanup
- Removed deprecated and unused code from lib-lightset, lib-network, lib-properties, and older display components.
- Eliminated redundant parameter and platform-specific files no longer in use.
- Centralized common functionality
- Migrated shared network, properties, and parameter code into a unified common directory.
- Added new utility headers and source files for reusable functionality.
- JSON-based configuration support
- Added new JSON configuration and parameter files.
- Introduced JSON helper utilities and parameter classes to standardize configuration handling and prepare for future extensibility.
- DMX, RDM, and pixel refactor
- Refactored DMX, RDM device handling, and pixel-related libraries for clearer structure and better separation of responsibilities.
- Unified RDM device information handling.
- Build system updates
- Updated Makefiles, build scripts, and compile_commands.json to reflect the new project structure.
- Improved GD32 platform support and hardware abstraction organization.
- Network stack reorganization
- Flattened lib-network source layout by moving files from subdirectories into a simpler structure.
- Improved clarity of EMAC and Linux network interface implementations (no functional changes).
- Debug macro consistency
- Replaced DEBUG_ENTRY / DEBUG_EXIT macros with function-style DEBUG_ENTRY() / DEBUG_EXIT() across the codebase for consistency and readability.
- Overall impact
- Significantly improved modularity, readability, and long-term maintainability.
- Laid groundwork for future feature expansion and more robust JSON-based configuration across modules.