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@ACMLCZH ACMLCZH commented Dec 22, 2025

  • Support fisheye cameras (in equidistant model) in gs-madrona. (Thanks to @NoahLinckeScout from [Feature] Add fisheye rasterized rendering gs-madrona#44)
    • Use model="fisheye" in scene.add_camera to set a camera in fisheye mode. Its half of fov will be used as theta_max in fisheye camera.
    • See examples/rigid/single_franka_batch_render.py for example usage.
  • Fix channel checks for image_exporter
RGB_cam0_env2_000

ACMLCZH and others added 23 commits December 3, 2025 19:14
* Fix URDF color overwrite.
* Fix zero-copy being disabled for numpy.
* Add warning when enabling requires_grad while using GsTaichi dynamic arrays.
* More robust unit tests.
…-Embodied-AI#2068)

* Fix differentiable simulation support for ndarray.
* Fix shape issue with zero-copy for matrix field of shape Nx1.
* Migrate to gstaichi 4.3.1.
* Enable zero-copy for ti.field except on Metal.
* Re-enable fastcache on CI.
* Get around memory initialization issue with field.
* Fix shape issue with zero-copy for matrix field of shape Nx1.
* Forcibly disable debug more when gradient is required.
* Add marker to set debug mode on each specific unit test.
* Fix missing copy.
* Fix collider state not reset at init.
* Fix unit test not supported on ARM runner.

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Co-authored-by: Alexis Duburcq <alexis.duburcq@gmail.com>
Genesis-Embodied-AI#2074)

* Fix increased memory usage due to differentiable simulation.
* Cleanup differentiable rigid sim.
…is-Embodied-AI#2075)

* More efficient GO2 env implementation.
* Speed up torch-based geom utils via 'torch.jit.script'.
@duburcqa duburcqa changed the title [Feature] Support Fisheye Camera [Feature] Support Fisheye Camera. Jan 3, 2026
@duburcqa duburcqa merged commit 0b45608 into Genesis-Embodied-AI:main Jan 3, 2026
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4 participants